Monday, February 23, 2009

Elfod's Robot


Elfod Nemeth invited me over to see his latest build... a huge robot covered in games to play and things to explore.

It's a steampunky build with steam and smoke, with pools and dance balls, ladders to climb, cannons to fire yourself from. I shan't tell you too much, because it is great fun to explore for yourself.

There's plenty to see, do and admire about it... it's a wonderful build. It's at http://slurl.com/secondlife/Vernian%20Sea/214/112/101

Monday, February 16, 2009

Virtual Home Education Conference June 2009

I am planning a virtual Home Education Conference for the weekend of June 13-14, 2009.

Currently this is just a plan, I'm trawling for ideas, people to be involved, speakers, subjects, ways of organising.

Anybody out there?

Friday, February 13, 2009

Robin Harper's farewell party


I received an invite for Robin Harper's leaving party. Robin Harper is Robin Linden, who is leaving Linden Lab. I'm not sure shy she's going or what she plans to do... and it seems possible neither does she.

Anyway, arrived to find lots of avatars already on Dublin. Ham Rambler playing music an speaking between records. Crashed out of Robin's farewell party once, twice, three times. So many people crammed onto Dublin for the party. Lots of names I haven't seen for a while, and so many names I know. Malburn asks if it is OK to tweet the location. Noooooooooooooooooooooo! I crash again. Irritatingly, it tells me I must wait for five minutes before logging in, and then when that is up, I must wait again another four minutes. Hence, I blog.

You can play spot the avatar on my picture... I had to print screen it, as taking a picture just wasn't happening for me in world. Oh yes, there's Phillip Linden... Prokofy Neva. And another two minutes to wait! I'm thinking they're on their way to taking not just Dublin, but the grid down. Ack, I miss all the best parties.... ANOTHER four minutes added to the time I must wait. Damn you Malburns Writer!

Saturday, February 7, 2009

Permissions problems

I haven't been building a great deal in Second Life recently, but there seem to be a number of problems associated with permissions at present.

I am told that objects adopt the permissions of textures or scripts put inside them. In the past if I used a texture I had made and uploaded myself, I would have been able to put that texture on an object and have made it full perms without formally setting the perms on the texture. Nowadays, that doesn't seem to be the case.

This makes making things in collaboration with other people very difficult: everything has to have full perms on it, or it may screw up the possibility of one person being able to sell the object at the end of the process.

I will report more as I discover it.

Friday, January 23, 2009

Linden Lab buys XStreet and Onrez

I heard about the buyout of XStreet and Onrez a couple of days ago, but I am not sure what the implications might be. I'm assuming that the buyout is more significant than simply buying the technology and customers of the two services, which both allowed residents to buy items online and have them delivered in world.

Both services were notorious for allowing crooks to sell copyrighted material, and for allowed the promulgation of illegal weapons and scripted objects.

Currently there are concerns that there is a method of cloning objects in world, as there are people who sem to be empowered to make endless copies of items which are no-copy and do not belong to them. The old fashioned method, which was involved when Stroker Serpentine went to court to fight for his rights, was to ask for a roll back of a sim, when you had already taken some items into your inventory. That hole in security has been plugged.

I'd like to see Linden Lab being much more pro-active in the case of people who are copying other people's work, and a lot less lenient when it comes to people who are doing this in a very organised way. Creators get tired of chasing a scammer around the grid, issuing DMCAs and then waiting for the material to be removed in world, only to see it pop up a couple of days later.

The TOS already allows them to suspend someone's account if they break the rules, and to do them credit, Xstreet did often react more quickly than LL when a disputed item popped up over and over again, if the copyright holder was alert and kept telling them what was happening.

It wil be very interesting to see how the service develops over the next few months, and what plans Linden Lab have for it.

Monday, December 1, 2008

What I'm wearing now...


I realised today that although I have blogged a lot about Second Life, I have hardly ever blogged about the clothes and avatar stuff that I like. Which is strange because I have spent a lot of time and money on the appearance of my avatar, and I enjoy shopping for things in SL.

In the following descriptions, I have put the location full out, but if you click it, it will be an SLURL for the place. I hope that gives you the best of both worlds; the chance to use an SLURL or to note the location if you prefer. In each case I have tried to give you the location closest to the actual sales dispenser for the object I am recommending - but for some sims it will automatically send you to the telehub for the sim.

At the moment I am wearing: a woolly jumper from LeeZu Baxter (To The Nines 104,77,23) $180 dollars per colour or $540 for the fatpack , which has attachments to make the oversize sleeves look rumpled, a belt from Maitreya (Maitreya Isle 213, 240, 24) $190 each or $850 for the fatpack , a pair of jeans from Pixeldolls (Port Seraphine 192,38,257) $125 each colour or $400 for the fatpack , and boots from the incomparable Fallingwater Cellardoor's Shiny Things shop (Shiny Falls 230,156,37). As the jeans come with prim attachments for the bottom of the legs, I don't wear the upper calf part of the boots. They're $350 per colour, and come in two sizes. The regular fits my avatar. She has lots of other boots and shoes and a great pair of victorian ankle boots and lots of jewellery there too. The comfy boot is my favourite boot or shoe of all time though. If someone made it in RL I would buy it, no question.

I love the hair I bought from Mirai... (Takaraduka 179,214,32) I had to stop myself going crazy there buying about 20 different styles. This one is Suri and costs $200 for a two-colour pack. The hair is a clever mixture of prims and flexi, and the most realistic I have seen yet. I'm also using an animation overrider from Torrid. I love her walk, and I love the fly up, fly down anims that come with her overrider too. It's available in the same place as the jeans, at Port Seraphine (Port Seraphine 49, 76,257).

I'm not sure that my normal readership will care that I have laboured over this blog to bring you the details... if anyone shows the slightest interest I will gladly move on to outfit two.

Thursday, November 20, 2008

Lively RIP


It's a coincidence that I was only talking about how dead Lively was the day before yesterday... the day before Google announced that they were planning to shut the lid on their diversion into Virtual Worlds at the end of this year.

Predictably, fans of Lively have set up protest rooms and are rallying some support for keeping the thing open, but frankly I think their efforts are doomed to failure. It almost seems as though Google had given up on this baby before it was born.

As I work in the field of virtual worlds, I got into Lively when it opened and made my share of rooms. The high levels of visitors which were seen in the first few days never developed into anything approaching a community, though. The Linden Lab room was seething with people trying to work out how to move, sit down, change their clothes for a few days, but the interest dropped and dropped to the point where nearly all the company and Second Lifer-made rooms should have had cartoon tumbleweed rolling around them.

I put the time into Lively, tried to give it a fair shot. Its advantage over Second Life, There and the other established virtual worlds was that it didn't require any artistic or creative skill in order to create an avatar and a room. As long as you weren't using a Mac, there was an easy entry into the world of virtual exploration, and indeed apart from the Second Lifers in the Linden Room, most of the people I met in Lively were in a virtual world for the first time, and struggling to understand how it was different from a chat room, which is where most of them had hung out online until then.

I made coffee bars and void landscapes, complete with music and appropriate furnishings. I experimented with the tools such as they were, to import audio and video and images. I did some extreme experimentation, seeking to find out how far I could extend the explorable area. Lively rooms are set up with a small area in the middle which can be walked around by your avatar, and with sometimes quite vast looking spaces all around. However, you can always move to an object placed in the room, and you could place objects quite a long way away, quite easily. Unlike most other virtual worlds I have explored, Lively often seemed to behave as though the world was flat, and therefore as though that fence over there, across the field, is actually on the same surface as the grassy bank in front of it and the horizon behind it - thus using the Lively placing tools, you could slide a rug over the grass, over the fence to the horizon beyond, very quickly.

In one of my rooms, the planned explorable area is a penthouse residence in a city of skyscrapers. I have a pathway made of rugs which leads to a stair case made of wardrobes... but I realised long after I had got about 300 rugs out of my inventory, that it is easier simply to use two rugs: one to stand on, and one to move to where you want to be. I probably wasted quite a lot of time in Lively, lol.

However, time is experience, and I learned a lot too, and will be able to put that to good use at some stage in the future, I am sure. I quicky started to wonder how committed Google was to the world... they were slow to respond to the problems and bugs which were identified by the community, (not least the ability to accidentally find yourself in six places at once!) and after an initial offering of shiny things in the catalogue it seemed very strange than new things were only offered in fits and starts. Being used to Second Life, where someone must be making new clothing, hair, shoes and jewellery all the time, it seemed strange to me that my Avatar Jane Doe had so little choice of clothing.

It is often said that in Second Life, people immerse to the point that they identify with their avatar, but I don't think that happened to many with the Lively avatars, which were very cartoony and not very customisable. I didn't find the experience in Lively at all the same as Second Life: it felt constrained, shut in, confined.

If there is one thing I have learned though, it is that one man's meat is most definitely another man's poison... there are bound to be people who found exactly what they wanted in Lively, and will be sad to see it pass. For me, not so much.