Showing posts with label Elfod Nemeth. Show all posts
Showing posts with label Elfod Nemeth. Show all posts

Monday, April 12, 2010

Go to the top of the class...or is that the bottom?




A few days ago, Gwyneth Llewelyn blogged about the Better Business Bureau rating of "F" for Linden Lab. I agreed with a lot of what she had to say, but I was wary of the cases which had led BBB to rate Linden Lab with an "F", as I said in the comments. Any creator in Second Life has to deal with a lot of people who don't understand the way things work in world, and, depending upon what one is creating, sometimes a lot of scammers.

One of my SL friends who shall remain anonymous, deals with more than his fair share of this, and I have from time to time mentored the people who have been frustrated by their inability to understand things like permissions, or linking things, or who have simply dragged the contents of folder after folder of stuff into their rug or house walls or carpet - and then blamed the hapless creator for its disappearance.

So, I was sceptical about the actual cases, but in agreement with the many of the things Gwyneth appeared to be saying about the decisions which are being made, and how consultation and changes to decisions often seem to be made after the protests, and after the damage has been done and not before.

I almost suspected that the "F" might be an April Fool's day trick, although it seems that on April 5, Linden Lab were still showing an F.

What I did not expect was that Gwyneth would out her own article as an April Fool's trick. I'm still not sure what part of it was supposed to be the April Fool... the comments on the article got very heated (as one would expect with Wayfinder and Prokofy, and then Gwyneth herself, going head to head in there).

I sent a link to the article to a friend, who passed it to a friend, who then sent a link back to the BBB page showing that LL was now rated "A" by the BBB. Elfod Nemeth, for it was he, should get the credit for the find, not me.

The quick change undermines any faith that BBB ratings are meaningful. How could a company go from "F" to "A" in a week? Either the initial rating was far too punitive, or the current one is far too positive. It's the same company, the same policies, the same customer service and the same old Linden Lab. I'm glad they are no longer an "F" though. I love my SL, and want it to continue, and I think its chances are better with an A than an F.

My feelings about Gwyneth are that she has done some damage her reputation, perhaps. An April Fool's joke needs to be purely a joke. Pretending LL had an A when they had an F or vice versa, would have been a joke. Angrily blogging their F when it was their bona fide rating at the time... how is that an April Fool's joke? I like Gwyneth's blogs, have always found her clear and sensible as a blogger about SL, but I don't know what to think about this. *Ponders*.

Sunday, September 27, 2009

Come as You Are Party at Tiny Tin

I've been up to my eyes in work and so haven't found much time to blog recently. I decided to take the evening off yesterday when I received a "come as you are" party invitation from Elfod Nemeth and Canolli Capalini yesterday. Actually I was pretty pleased with how I was... in SL. In real life I was in my casual sweats and looking like an inmate of a home for the socially challenged, but fortunately they haven't linked up my computer webcam to SL yet, so nobody knew that. I'd been making poses again, and was casually dressed and looking pretty good, I thought. So I went along to Tiny Tin in the Vernian Sea... to the mushroom brewery.


There were quite a few people there. The hosts, Elf and Olli....


Hyasynth Tiramisu, the designer behind silentsparrow, which is a fantastic gothy victorian clothing shop for men and women, with gorgeously textured clothing. I love the fact that she makes things which are versatile: they can be used for RP Victorian Steampunk, or by choosing which elements you wear, can be made to look contemporary.


And a variety of good looking adults and a smattering of children....


They were all so frightfully photogenic that I spent my time taking pictures, instead of the inventory sorting I usually do when I go to parties on my own.



I shouldn't forget to mention DJ Dregg Gothly, who chose some great music to go with the party - music I only ever hear in SL.


It's hard to explain to someone who hasn't been to an SL party what fun they can be. The experience of being in the same place, listening to the same music, doing the same thing can be very immersive - yet would look very boring if you were watching another person at the screen doing that. It's something which is very hard to convey, it needs to be experienced. It was way past my bedtime when Val Trafalgar won the best dressed in...whatever contest, and I stumbled off to bed.

There's loads to do and see at Tiny Tin, even when there isn't a party, and I encourage you to go see it!

Tuesday, September 8, 2009

Steampunk hunting



I went to see Elfod's new shop in Vernian Sea... many apologies to the people who followed my now-out-of-date link and found themselves drowning in the aforesaid Vernian Sea. Elfod has made a great barge, and has lined up three outside Tiny Tim... one to stand on, one for the shop and one for backdrop.

Of course that didn't stop me trying to explore the shopping barge! While I was stumbling around (and fell in the sea myself) I noticed a poster, which announced a grid-wide hunt in September for all Steampunks, alongside a box of freebies. If you go to Elfod's shopping barges, you will be able to click on the poster, and receive the first landmark for the hunt.


There were quite a few people in the first couple of locations with a group tag for the hunt on, so I presume this is a successful way to bring prospective customers into stores, by ensuring that the treasure hunt attracts the right sort of customer in the first place. Seems to me it is the sort of event that calls for a group of like-minded people and a concerted effort. It looks like fun...and lots of freebies too!

Wednesday, September 2, 2009

Authentic German soundscapes


I've always been a huge fan of Acoustic Alchemy, Hastur Pieterson's shop of sounds. I sent him my compliments after a first visit to his shop, many moons ago, because it was so well laid out and organised with the customer in mind.

I think sound is one of the things which often gets overlooked in SL. Too many builds around the grid are smothered in those freebie sounds and therefore sound the same... it's the equivalent aurally of covering somewhere in Linden trees: they do the job but are a bit samey, there's no variety or texture to them.

Hastur has worked hard to provide variety and to provide them in a form which is usable for even the most novice of builders. Now he's releasing a whole collection of sounds which he has garnered from a trip to Germany. The press release tells me: "Hastur Pierterson and Velma Aldwych recently traveled to Germany to attend the Facets of Virtual Environments conference in Berlin. During the twelve day stay, Hastur took the opportunity to record as much audio as possible in Berlin and the surrounding areas. The resulting ninety-five Atmosphere Orbs are an amazing mix of both urban and natural backgrounds.

“This was a great opportunity to bring more sound recordings into virtual environments from real world locations. Soundscapes are a very critical and often overlooked element when developing a unique and memorable venue in Second Life.”, said Hastur Pierterson. “In the last year we have made over one hundred recordings up and down the California coast, Nevada, and Arizona. Germany is a perfect destination for our latest expansion of field recordings.

“We coordinated with Jan Northoff (aka January Lightfoot in SL) and Tobias Neisecke, the founders of YOUin3D.com and creators of the famous BERLINin3D sims, to identify specific locations around Berlin that were mirrored in the virtual world and then bring those soundscapes into Second Life.

“It did not matter which direction we walked or which building we entered. Every place we went had a wonderfully unique audible background. Train stations, subways, museums, markets, cathedrals, restaurants, city parks, and busy street corners. I had to empty the digital recorders every evening to keep enough free space available for the next day.”

You can see a list of the sounds available here. If you've never thought about the sounds in your builds, why not check out Acoustic Alchemy? They have sea sounds, distant church bell sounds, natural forest sounds... you may be surprised at what a well-chosen sound can add to your building.

Don't forget that in addition to Hastur's wonderful sounds, I told you about Elfod Nemeth's great footsteps gadget, which allows you to add realistic footstep sounds on appropriate materials for your builds - I've now edited this to fix the shop location. Check that out at his shop on the Vernian Sea.


Wednesday, May 6, 2009

Material Footsteps


I heard this evening from my friend Elfod Nemeth that his latest product is in the shop on the pier in the Vernian Sea. I saw the product being demonstrated the other day and I was really impressed. It allows builders to set the materials of their builds to create footstep sounds that are appropriate to the material.

You can see - or hear - it demonstrated on Elfod's build in the Vernian Sea. It works for more than one avatar at a time, and adds a lot of realism... much better and more realistic than the footstep effects that you can get in shoes.

Monday, February 23, 2009

Elfod's Robot


Elfod Nemeth invited me over to see his latest build... a huge robot covered in games to play and things to explore.

It's a steampunky build with steam and smoke, with pools and dance balls, ladders to climb, cannons to fire yourself from. I shan't tell you too much, because it is great fun to explore for yourself.

There's plenty to see, do and admire about it... it's a wonderful build. It's at http://slurl.com/secondlife/Vernian%20Sea/214/112/101

Saturday, October 25, 2008

The Wall


Elfod Nemeth, builder and scripter of the Wall which forms the focus of the performance of The Wall in Second Life, sent word that there was to be a special, last-ever performance, a... um... well, it's hard to know how to describe the event without inventing a new word... an experience put together by the Cybernetic Art Research Project (CARP).

I've been to a lot of art performances and events in four years of Second Life, but this was the first time that I felt I was watching something that literally couldn't have been made anywhere else. It was something which had been designed around the things that can be done in Second Life, and it was certainly an experience.

The performance mixed audio, music, voiceover and clips of sound, with visual, particle effects, building tools, slideshow, performing avatars and performing puppets, lighting effects and scripted objects, to shocking and moving effect. I crashed out a couple of times (until I stopped trying to take photographs and started taking screenshots instead) but fortunately managed to get straight back in again. I'm very glad to have seen the performance.

It was very professionally produced and directed, and although they apologized for a couple of SL glitches during the performance, I had actually noticed nothing except my own crashing, which is something I expect with a popular event anyway. The whole production was planned and executed extremely well, co-ordinating audio, visual, performance and effects brilliantly to make a whole.


At the end of the performance, the audience joined the players in a fantastic after-show party, with the incomparable DJ Doubledown Tandino. I can honestly say that it has been ages since I enjoyed a party so much.

The music choices were good, and someone made free with the particle effects, and people were still dancing enthusiastically when I teleported away to look at some clothes I had seen at the party... about which more anon.


The whole event was being streamed to a museum in Florence as part of a live art performance. I only hope the viewers there enjoyed it half as much as I did in Second Life, where I felt I was living the performance, not simply observing it. I look forward to future CARP productions eagerly.

Thursday, October 2, 2008

Burning Life


Went to see Elfod Nemeth's fantastic Burning Life exhibit last night, a magical mystery lava clock with a tricksy striking of the hour which happens...well, on the hour of course.

Once it rezzes it's a striking build... as I discovered, it looks brilliant at midnight, too. It's a shame that Burning Life produces a lot of clutter in the background, but you can see what I mean in the shot above.

The lava effect is one of the best I have seen in SL, and it's well scripted, the idea being that the cylinders for the hour fill with lava over the course of the hour. Thus cylinders 1-4 fill to produce an effect at 4 o'clock, and cylinders 1-6 fill to produce an effect at 6 o'clock. Shan't say any more - you really need to go see it for yourself. SLURL: Burning Life (Babel) 15, 163, 24.