Showing posts with label best in SL. Show all posts
Showing posts with label best in SL. Show all posts

Tuesday, March 16, 2010

Best in SL: Prim avatars and Statuary


I haven't had much time for blogging in these last few weeks, but today in a search for prim avatars I found a sim and an artist so exceptional, so amazing, that I feel I must blog it and let more people know about this work right NOW.

The one thing which atmospheric builds in SL often lack is people... either because the sim limit doesn't allow you to have a crowd, or because the best and least laggy time to visit a geat sim is when there aren't so many people about.

Many people have turned to prim avatars to fill that gap, but of course one of the things about prim avatars is that most of them are completely unconvincing and make everything around them look tackier too. However, today I found a place today which sells the most marvellous prim avatars which are so well sculpted, textured and put together that I had to do a double take a couple of times to convince myself that he hadn't cheated and put a camping bot in instead. They are quite simply the best prim avatars I have ever come across.


The maker of these wondrous creatures is Ub Yifu, and the sim is Ub Yifu Sculptures. The slurl is http://slurl.com/secondlife/Ub%20Yifu%20Sculptures/128/129/25

You need to go there and check it out - the pictures don't do them justice... you're at the mercy of my connection, etc. They are well worth seeing, even if you aren't in the market for a crowd of Elven Archers and a Bear Warrior statue!

If you are in need of prim avatars to fill out a build, then tp there immediately because I have scoured SL and I haven't found anything better.

Thursday, December 10, 2009

Gothic pleasures

I went to Gypsy Moon to see what was happening with their store. Most real-life clothing works very badly in Second Life, as American Apparel and others have discovered. Most people appreciate the chance to dress their avatar in things which they wouldn't wear in real life, and are looking for something different.

Gypsy Moon is different in real life though, and I think the clothes could potentially work very well in Second Life. I've been a bit disappointed with the things I have bought from them before... skirts look a lot longer on the box than they do on the avatar, their model must buck the trend and be petite instead of 8 feet tall.

Arriving at Gypsy Moon I discovered it was under construction still, and the build is marvellously gothick, dark and brooding. I right clicked a piece of the build to see who made it and found the name Morphe attached to it.


Teleporting to their store, I found myself on the Snow Crash sim, in what appeared to be a gothic builder's yard. There are some fantastic builds here: stone dragons, dramatic shield maiden statues, crypts in all shapes and sizes.


It's clear the builder, Abel Dreamscape, cares about his work. There is an explanation of the name Morphe, instructions for increasing the level of detail on sculpts,

and in his profile, the advice: "take what you do well, and perfect it".


I was finding that it took a long time for the detail on sculpts to pop in. I stood for some time in front of this carriage and still couldn't see the wheels properly, so I followed the instructions and it did make a difference.


There are complete castle prefabs, builders' full perms packs of components like arched windows and doors, and a whole lot more. If you're looking for a castle, or a small crypt even, I recommend you go and see the things on offer here.


In SL, as I have often said, it is a question of balance: you have to balance up what you want to do with the possible lag and problems of usability, and that's still the case. That means trying to limit the number of textures, sculpts and scripts which you use in a small area, to try to make the experience a good one for your visitors. I think castles lend themseves to the sort of compromise you need to make, because it is possible to limit the number of different textures used, and keep to the same group of sculpties, while still being able to indulge your imagination.

The building packs I picked up sorely tempt me to build a castle. It's been a long time since I had a castle to call my own....

Thursday, October 15, 2009

The Sorrento


My friend Quantum Destiny has released his epic prefab "The Sorrento" for sale to the general public. It's going to be very hard to do justice to this amazing build... it's huge, detailed and... and... amazing. It's out on his Quantum Destiny sim for all to see and marvel at. He's my friend, but I hope you know that I wouldn't tell you it was amazing unless I believed it was. It is.

He's been working on it for months, and has now released it in two versions: a full version which is 2554 prims, or a stripped down version which is 2179. As he says in his documentation for the build, it is suitable for a group of friends to share, or as a trophy house for those who wish to impress.



It's something which has to be seen to be believed. Quantum has cleverly provided a free footprint, to enable people to check whether they have enough room for the build, as it will likely take up at least a quarter of a sim. It is big... the swimming pool is beautiful, and if you look carefully, can get some idea of the scale of the build by spotting my avatar in the pool below. The picture is taken from a huge balcony. The size means that it is possible to hold a party more or less anywhere - and invite friends who are still having problems with moving around small houses. It is spacious and yet cleverly in proportion, everything is just so. If you're looking for a prefab which is way out of the ordinary run, you can't go wrong with this. At L$12,750 it isn't cheap, but the work that has gone into it more than justifies the price, as I am sure you will agree when you see it in the...prim.

Wednesday, September 23, 2009

Any Pose


Some weeks ago I bought the gadget "AnyPose". So many weeks ago that when I rezzed it, the automated updater dropped a new one on me!

I'm making stuff for JeansForGenes at the moment, and one of the things I am making is a tote bag, for which I needed a certain arm position. I searched briefly for a full-perms version and then suddenly thought of the gadget I'd bought.

The manual does not make life easy - in fact I am considering writing my own, simpler version of this manual. It's a such a great, easy-to-use product, it's a shame that reading the manual makes one want to run and hide in a cupboard.

Most non-techie people faced with a gardget like this want to be taken step-by-step through the process. I found it quite hard to work out what to do, even once I had worked out how the things worked. How do you save a bvh file, again?

The product consists of a stand and a HUD. You wear the HUD, rezz the pose stand and stand on it. The HUD shows the avatar joints, and all you have to do is to click on the joint you want to move, and then on the arrow keys to move that joint. For making simple sits, stands or bag-holding poses it is simplicity itself. You can see what your action is doing to the avatar, and alter the pose until you are happy with it. I pulled a chair onto the pose stand, to make my sit, as seen in the photograph.

The problem for me came when I tried to work out how to save the pose so that it could be uploaded to SL and used in objects. I read and re-read the instructions but they didn't seem to help much. They gave me several ways to capture the text which included the instructions for the pose, but no way of knowing how to save it as a bvh file. There was some stuff about saving it as an all files file in notepad....

It's SO simple. You either click the button so that the gadget emails the information, or you click the button so that it opens in a web window in world. Copy and paste the text as indicated into a notepad text document, but when you save it, name the document anymypose.bvh, and select "all Files" instead of text document as the file type. It will then upload to SL with no problems. (The procedure is just like uploading a photo or sound.)

You have some decisions to make on uploading, about the priority given for the animation and the whether to loop it or not. I have *so* many things I would like to do, I don't know where to start....

To celebrate my first pose in SL, I am giving a chair containing it away free from my store on Nemesis.

Wednesday, September 2, 2009

Authentic German soundscapes


I've always been a huge fan of Acoustic Alchemy, Hastur Pieterson's shop of sounds. I sent him my compliments after a first visit to his shop, many moons ago, because it was so well laid out and organised with the customer in mind.

I think sound is one of the things which often gets overlooked in SL. Too many builds around the grid are smothered in those freebie sounds and therefore sound the same... it's the equivalent aurally of covering somewhere in Linden trees: they do the job but are a bit samey, there's no variety or texture to them.

Hastur has worked hard to provide variety and to provide them in a form which is usable for even the most novice of builders. Now he's releasing a whole collection of sounds which he has garnered from a trip to Germany. The press release tells me: "Hastur Pierterson and Velma Aldwych recently traveled to Germany to attend the Facets of Virtual Environments conference in Berlin. During the twelve day stay, Hastur took the opportunity to record as much audio as possible in Berlin and the surrounding areas. The resulting ninety-five Atmosphere Orbs are an amazing mix of both urban and natural backgrounds.

“This was a great opportunity to bring more sound recordings into virtual environments from real world locations. Soundscapes are a very critical and often overlooked element when developing a unique and memorable venue in Second Life.”, said Hastur Pierterson. “In the last year we have made over one hundred recordings up and down the California coast, Nevada, and Arizona. Germany is a perfect destination for our latest expansion of field recordings.

“We coordinated with Jan Northoff (aka January Lightfoot in SL) and Tobias Neisecke, the founders of YOUin3D.com and creators of the famous BERLINin3D sims, to identify specific locations around Berlin that were mirrored in the virtual world and then bring those soundscapes into Second Life.

“It did not matter which direction we walked or which building we entered. Every place we went had a wonderfully unique audible background. Train stations, subways, museums, markets, cathedrals, restaurants, city parks, and busy street corners. I had to empty the digital recorders every evening to keep enough free space available for the next day.”

You can see a list of the sounds available here. If you've never thought about the sounds in your builds, why not check out Acoustic Alchemy? They have sea sounds, distant church bell sounds, natural forest sounds... you may be surprised at what a well-chosen sound can add to your building.

Don't forget that in addition to Hastur's wonderful sounds, I told you about Elfod Nemeth's great footsteps gadget, which allows you to add realistic footstep sounds on appropriate materials for your builds - I've now edited this to fix the shop location. Check that out at his shop on the Vernian Sea.


Tuesday, August 25, 2009

Best of SL: Golgothica


I hadn't realised until this morning that my post on the Kingdom of Sand had drawn a comment from Kora, the owner there, pointing me in the direction of the other builds by Baal Zobel. I am outrageously busy at the moment, but I see exploring in SL as part of that work, as I so often get ideas or learn things from the way that other people do things. So I went this morning to explore Golgothica. You can fnd an SLURL to it here.

The conventions for getting to the build seem roughly the same as for the Kingdom of Sand: you are teleported to an area where you can buy into the role paying game and get clothing that is appropriate, or you can get a guest tag to wear, which will make the teleports work for you. I bought a weapon, which incuded a game controller etc because I was misled into thinking it was essential, and then found I could have worn the guest tag instead... something which contradicts the notecards which are thrown at you when you arrive. Never mind, the income from the weapons helps to keep the sim going, and having seen it, I am glad to support the effort.

Once you are fit to go to the sim, clicking on the crystal ball transports you to the village. It's a no-fly zone, so you have to explore in order to get around. Golgothica is a role playing game with different roles and groups to join. I set my group as traveller and went off to explore. The building, texturing, design is wonderful, and I am sure I simply scratched the surface of what is available there.


I would so love to build something like this with an educational purpose... a sim from the 17th century maybe. Once upon a time I was dismissive of the benefits of role playing and trying ancient crafts for example for oneself, but I have seen enough episodes of Time Team to know that you can learn things by trying out ancient crafts oneself, that it is impossible to learn from any book. It seems to me that there might be things to learn from a role paying historical sim... and things to teach.

My ideal would be a game that is fun and interesting to play, but which provides ones with real information. However, just providing the role playing for fun is good too, especially when the construction is of the high level found here.

Sunday, May 17, 2009

The Susas at S and S Gallery


My friend Rose Borchovski is opening a new exhibition of her work the Last Susa at the S&S gallery of fine art. The official opening is Thursday, May 21, at 1-2pm SLT, I am told.

I should decare an interest at this point. Rose asked me to come up with some minimalist music for the exhibition she was preparing. Now, I don't usually do minimalist, but I thought about it and played around a bit, and the end result can be heard in the room with the striking pictures.

If you would like to hear my music - including one version of the Angelic music of the Susas, it can be found on my MySpace page.

Do visit the exhibition though - it's meant to work as a whole piece, and I think it does :-).

Edited May 18 to add details of official opening.

Sunday, May 10, 2009

The best eyes in SL


Maybe it's because they are the windows of the soul in first life, but I have never been quite satisfied with the eyes I have in Second Life.

More than any other buyable attribute, they can go so wrong... be too small, be too shiny, be too hard, or be too blank in the middle. I have dozens and dozens of eyes in my inventory, but none of them really satisfied me.

Then this morning I stumbled upon Wild Lilies in Second Life, billed as the biggest eye shop - and I think that's probably right. I haven't seen another which comes even close to this.

I found the perfect eyes for me here - the soul series is big enough, with the right amount of shininess, the right size of pupil, the right depth of reflection. I'm very pleased. All my other eyes are going in the trash bin!