Showing posts with label appearance. Show all posts
Showing posts with label appearance. Show all posts

Wednesday, February 4, 2015

Avatar attachments in Second Life

Avatar attachment is a very big category of wearable items nowadays.  Once upon a time the most that your avatar would have been able to attach was the odd bracelet or earring.  Then the arrival of attachable genitalia brought a whole new category of "attachment" to the fore.  It's still a very big class of attachments, and includes those which chat to you, those with clickable responses and those with special effects.  On the whole, this article is not about that!  Look on the marketplace and google for the best genitalia if that's what you are after.

Since the arrival of mesh in Second Life, a whole new range of items have become mainstream, from attachable feet and hands, bouncing breasts, whole mesh avatars in large or small or fairy sizes.  It's becoming normal for creators in Second Life to have to accommodate a range of attachments which may make their creations more or less wearable for an avatar.

Prim hair and its laggy properties have been replaced with mesh hair which moves with the avatar but may not react in the way that real hair would.  However the mantra for any sort of mesh or prim attachment has to be to try the demo before buying.  This applies to hair, shoes, clothing, and any body part.  If there is a demo it makes sense to find out whether the attachment will work with your avatar before you buy it.

Mesh avatars are worn over your system avatar, and will usually be rigged to work in the same way as your avatar.  Most are adjustable using the sliders, although this is usually explained in the documentation accompanying any purchase.  Many of the mainstream makers of avatar attachments have in-world assistants or webpages to answer queries.

Mesh attachments for feet or hands are fairly simple to use, but may come with complicated instructions for making them blend with your skin.  More and more creators in the skin business are producing appliers for use with avatar enhancements like prettier feet, and they sell them in world.  Appliers make blending your skin onto the attachment very easy indeed (just wear the hud and touch the button) but you will need to check that your skin maker makes an applier in the shade of skin you wear - older ones may not be available.
System feet left, mesh feet and shoes right (Slink)

Once you are wearing a mesh avatar enhancement, you will need to be aware that system clothing will not extend to the attachment.  Thus socks or tights worn on your avatar will stop at the join between base avatar body and mesh attachment.  More and more creators will provide appliers for those things too.

Breasts are even more problematical, as clothing will not show over the breasts unless the creator has provided an applier to work with the breasts.  Lolas, tangos and other makes are often cross-compatible with each other, and it is certainly something to consider if you wish to be able to wear your breasts with clothing!  Often, making breasts blend in with the body of the avatar can be tricky, as SL treats light falling on objects slightly different from light falling on avatars, and so even with great blending you can find that the breasts suddenly look a bit different.  I loathe avatar lights, because they interfere with a lot of other things and can give a very odd effect for other avatars.  Once again - try the demos!

For myself, I find the vast difference in appearance between system feet and mesh feet makes it worth having to change feet when I change shoes from flat to mid high, and I like a lot of the shoes which work with mesh feet and don't work with system feet.  But I haven't found the big breasts worth the effort.  I think that if you spend a lot of time naked, and can overcome the lighting problems, it's probably worth it, but otherwise, not.

I do however have both petite and animal mesh avatars which I like to wear from time to time, and I feel sure that as technology moves on, the additional attachments for the avatar will become simpler and more workable.  It's still not going to make me want a vagina that has independent thought and talks, however!


Wednesday, January 30, 2008

Appearance: the basics, and saving


When you arrive in Second Life, your avatar is dressed in Linden basic clothing, unless you have signed up to one of the commercial orientation experiences which sometimes provide their own clothing and skins.

What you need to know is that some base elements of your appearance can never be removed, they can only be replaced. Other items can be removed and your avatar can survive without them.

So, you will always need a shape, which controls your avatar's size and bodyshape, you will always need a skin, which controls your avatar's outer layer, and you will always need base hair and eyes.

You can also have items of clothing, tattoes, shoes, attachment shoes, hair, and a multitude of other attachments which can give you jewellery, gadgets or anatomical parts, furry or human.

When you start out, you will probably find that the elements of your appearance are in a folder, but they may not be. My advice to you is that before you start to mess around with your appearance, you make a copy of your current appearance.

It's easy to do this. Right click your avatar, choose appearance. The appearance window will open in front of you, and your avatar will take a special stance that tells other people you are editing your appearance.

At the bottom of the window you will see a button "make outfit", if you click that button a window opens which shows you the items you are currently wearing and offers you tick boxes, some of which are already filled in.

Along the left hand side you will see boxes which aren't checked, for skin, shape, eyes and hair. Check everything you are wearing, including these, and rename the folder using the space provided near the top of the window. I tend to date my avatars, and give a quick indication of the clothing worn.

What will happen is that everything copyable will copy into the new folder. Everything which isn't copyable will migrate to the new folder. This can be a pain if you aren't aware of it. For example, when you start buying outfits, and find that you have saved your avatar and have consequently lost the top from that dress or the bottom from that jumpsuit.

But for now, if you are wearing all copyable stuff, you should now find you have a copy in a new folder.

You should be aware that if you make changes, say to your shape, and save them, the current copy of that shape will now be as you changed it. You will need to go back and find the original to be able to revert back.

If you think of your appearance as being a set of documents in a folder, and altering them as being exactly like changing a word processed document, you will understand... you can only go back if you saved the last version.

The elements of your appearance are governed by permissions in SL, like everything else. Linden stock items are usually set to allow you to modify, copy and transfer them. You should be aware that many of the commercial versions of these things do not. Some will allow you to copy them, but not to transfer them to another avatar. Others will allow transfer, but you can only have one copy and transferring the item to another avatar will mean that you lose your copy of the item.