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I wasn't very happy with my avatar, even after I had changed her shape, and so I went off to do some shopping. There was the same problem as in SL - I found mentions on blogs of good designers but had to search through whole shopping sims with dozens of shops to track them down. Some sims had a very high quality of goods on sale in a market, and others were very variable.
I found some really bad shoes in other sims. I quite liked the ones from Pulse, but I would have liked some spikey heeled shoes which didn't have quite such a precipitous heel. In general (and based upon one day only) it looks as though Inworlds is about three years behind SL in building, use of mesh and clothing and skins. I was a bit wary about freebies in case they were ripped from other places.
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There are a few differences from Second Life. Uploads are free, there are wide open spaces on the sandboxes - at least European evening time. Some aspects of scripting are different in ways I don't understand... I will have to ask my technical advisor to look into it.
Eelco and I did a little exploring around the scenic sims. Some of them were well done and others less well done. The sims with a *lot* of sculpties were laggy for me. I'm looking forward to exploring more.
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