Eelco and I have been working flat out on a demo for a healthy authority here in the UK. We've not had a lot of time to come up with the specific demo, but we have been working on a medical training project for some time, and so we already had some groundwork done. Nevertheless we're feeling quite excited. We'll be using a robot patient, and I have been training her to answer questions appropriately.
At the moment, if you ask after her legs, she may tell you that one has been bothering her rather a lot, or she may tell you she has no legs. We've progressed quite a long way though, and have a scenario going. I have been making poses and anims, building a flat for the patient, and props for the scenario we're using.
The major problem is always trying to make sure that you understand what the client is looking for. It seems to me that there is a great future in medical role play in Second Life, but the major use I can see for it, is the way that in Second Life, learning new information can be made to be part of a journey - a journey which will help you to recall information later.
I would love to have the chance to make games which teach people, and I hope that this may be my opportunity. And with html on a prim working, and robots, and working with some really great scripters, it could be absolutely stunning.
Eelco remarked that he's surprised that we haven't seen more about the use of AI and robots in SL, but then I pointed out to him thatwe haven't really publicised what we have been doing in that area - and where, apart from blogs - would we do that, really? I still think this is the major thing missing from Second Life, a proper place to exchange information and to find specialised objects, products and builds.
Many different schemes and systems have been set up, in world and out of it, but none of them seem to work the way I would like them to. Huds and nominations websites and al those things designed to find the best of SL still end up with terrible places in the top 10. And nearly every system can be gamed.